We all like to toot our own horn once in a while but sometimes we go a bit overboard, this may be one of those cases, during a Q&A session as part of a conference call discussing Ubisoft’s Q3 sales, one caller pointed out that Skull and Bones is looking more and more like a live service game and the caller also asked why Ubisoft was insisting on charging $70 for the game?
Well, the answer was not what we expected, CEO Yves Guillemot said:
“You will see that Skull and Bones is a fully-fledged game, It’s a very big game, and we feel that people will see how vast and complete that game is. It’s a full, triple… quadruple-A game, that will deliver in the long run.”
Skull and Bones development has had some serious delays, it was revealed at E3 2017 with a 2018 release window, it would miss that window and many others, all these delays just could be one of the reasons it is $70?
An open beta for Skull and Bones has started and will run until February 11. The beta supports cross-progression and cross-play. So you will be able to see if it truly is a AAAA game for yourself. The “full” game is set to launch on 16 February 2024 for PS5, Xbox Series X/S and PC.
SOURCE: VGC
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Senior Editor – With an unhealthy obsession with Coffee and Gaming, Boris uses his obsessions to fuel his passion for the gaming community. An avid fan of First Person Shooters, RPGs, if it’s got explosions he’s playing it. Most likely drinking coffee and playing an FPS right now.
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